The faster they can drop off food, leather, herbs, etc. Remember that storage should go closer to the workers. Your outpost workers will toss their goods there, and they can be picked up by vendors to go into your market. Finally, when you have sufficient resources, drop storage barns and stockpiles just on the edge of the radius of your outposts. If you have houses near yout town center, but none near your outposts, your citizens will be running back and forth, spending most of their time traveling, rather than working.Ģ.d. Make sure you have houses with these outposts as well. Drop your hunter's lodge and gatherer's hut within the forester's radius, and for one outpost, a herbalist (I was running a single herbalist until I had a little over 75 pop, I think, so don't stress about building a second, or even having a second worker).Ģ.c. They will be your primary source of wood throughout the game.Ģ.b. Make sure that they're far enough away from your start location that you have room to grow and not encroach on the working radius. This should keep you sustainable for a while.Ģ.a.Your foresters lodge radius should be almost entirely within forest, or as much forest as you can get, and your two foresters lodges should not overlap each other. Let me emphasise that you should build two at least to begin with, and as your population increases, fill them up until all positions in each outpost are full, at which point, add a third. Build these a decent distance away from your starting location and include a foresters lodge, hunting cabin, gather's hut, and a couple of houses. Get two to three "outposts" going as soon as possible. Hard doesn't really change this, you just have to drop the resources for those seeds later on.Ģ. As you've probably read already, you don't want to start with agriculture, but having those seeds ready for when you want to kick it off is nice. I like to start on medium, but only because i don't have to worrk about buying my first set of seeds early on. So here are some of my thoughts for early and midgame.ġ. I've seen a lot of people having problem getting up and rolling with this game, and I think that's a shame, because I've found a lot of satisfaction in having a thriving, bustling little town and a lot of people never make it to that point.
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